Vessel
1/9 · Dinghy
Speed
0.0 kn
Gates
0/5
Hull
Time
00:00
Cruise to the marked berth
Gate 1
—
Moored
★★★
Choose a vessel
A harbor. Nine boats. One dock.
Boat Park
Cruise in, shed your speed, and settle into the berth — in anything from a three-meter dinghy to a three-hundred-meter aircraft carrier.
W
A
S
D
Shift
steer, throttle & accelerate · playable in your browser
How to play ↓
How to play
- Run the slalom. Five numbered gates zigzag in from open water, sized to your hull. Barge past one and it costs you fifteen seconds against par — and your third star.
- Mind what's in the water. Sandbars strand you, driftwood and pot buoys chew the hull, and working boats cross without looking. A whale cruises the approach and stays solid even when it dives — the ring on the water is where it is, not where you last saw it. Dolphins and fish hurt too, less.
- Follow the arrow home. Amber chevrons point to the one berth that is yours.
- Shed speed early. Boats have no brakes, only reverse thrust and drag. The bigger the ship, the longer it glides — and Shift boosts you well past a speed you can stop from.
- Steer ahead of the drift. Turning the wheel turns the bow, not the hull. A loaded ship keeps sliding along its old course for hundreds of meters, so start the turn long before you need it.
- Thread the slip. Small craft go bow-first into a marina slip between two finger piers, with other people's boats moored either side. The piers and their hulls are solid — scrape one and you pay for it.
- Big ships go alongside. Anything past the yacht is too long for a slip: you parallel-park it against the quay, in a gap between two moored ships.
- Let her settle. Sit inside the amber marks, straight and under docking speed with the sideways slide washed off, and the boat eases floatily into her mooring. Hit something hard enough and the hull gives out.
Controls
WThrottle forward
SReverse / slow down
ARudder to port (left)
DRudder to starboard (right)
ShiftAccelerate — 1.5× top speed while held
RRetry from the last gate
NNext vessel (after mooring)
BChange boat at any time
MMute / unmute sound
EscBack to this menu
The fleet
Every run opens with the dinghy; the rest of the fleet is drawn in a random order behind it. Pick any of them here, or press B mid-run to switch.